FPS Update Event Data
renderer.on('fpsUpdate', (data) => { console.log(`Current FPS: ${data.fps}`); if (data.contextSpyData) { console.log('WebGL calls:', data.contextSpyData); }}); Copy
renderer.on('fpsUpdate', (data) => { console.log(`Current FPS: ${data.fps}`); if (data.contextSpyData) { console.log('WebGL calls:', data.contextSpyData); }});
Optional
Context spy data (if enabled) - contains WebGL call statistics
Current frames per second
FPS Update Event Data
Example