The root Application Element
Optionalc2dNumber of frames rendered since App launch
OptionalglGets the height of the internal coordinate system of the Stage
Gets the width of the internal coordinate system of the Stage
Gets the height of the rendered Stage
This comes directly from the h Stage option (Stage.Options.w).
Returns the rendering mode.
0 = WebGL1 = Canvas2DGets the Renderer that is being utilized
Gets the root Application Element
Alias for application
Amount of memory used (in pixels)
Amount of memory used by textures (in bytes)
Amount of memory used by textures with alpha channel (in bytes)
Amount of memory used by textures without alpha channel (in bytes)
Gets the width of the rendered Stage
This comes directly from the w Stage option (Stage.Options.w).
Alias for element
Alias for element
Alias for element
Alias for element
Creates and returns a new Element from settings
Optionalsettings: PatchTemplate<Lightning.Element.TemplateSpecLoose>settings is already an instantiated Element:
settings value.settings includes type (i.e. type of Component):
settings into it and returns it.settings into it and returns it.settings is already an instantiated Element:
settings value.settings includes type (i.e. type of Component):
settings into it and returns it.settings into it and returns it.settings is already an instantiated Element:
settings value.settings includes type (i.e. type of Component):
settings into it and returns it.settings into it and returns it.settings is already an instantiated Element:
settings value.settings includes type (i.e. type of Component):
settings into it and returns it.settings into it and returns it.Synchronously calls each of the listeners registered for the event named name,
in the order they were registered, passing the supplied arguments to each.
Gets all of the ElementCore instances that interesect the point
(x, y).
Gets an option value from the active set of Stage.Options
Gets the Stage.Options.precision option.
Resumes the rendering loop
This must be called after stop to resume frame rendering.
Sets the Stage's Clear Color
Stage.Options.clearColor for details
Stops the rendering loop
This will halt all frame rendering until resume is called.
StaticaddStaticis
Application render tree