Animation Event Map

See Animations - Events for more information.

interface EventMap {
    delayEnd(): void;
    finish(): void;
    pause(): void;
    progress(p: number): void;
    repeat(repeatsLeft: number): void;
    resume(): void;
    start(): void;
    stop(): void;
    stopContinue(): void;
    stopDelayEnd(): void;
    stopFinish(): void;
}

Methods

  • Animation has progressed

    Parameters

    • p: number

      progress value between 0 and 1 (or 0 and 2 in case of stopMethod onetotwo)

    Returns void

  • Animation repeats

    Parameters

    • repeatsLeft: number

      number of repeats left

    Returns void