This structure defines each control point in an animation.
A numeric index defines each progress control point P of the animation curve.
P can be any fraction between 0 and 1.0. An animation will smoothly
alter its property value between these progress points during its set
AnimationSettings.Literal.duration.
The value for each P index key defines a key frame value V of the property
that is being animated. V can be a AnimationActionPoint object which gives
you minute control over the curve of the animation at progress control point P. If
V is a number it's interpreted as AnimationActionPoint.v with default
values used all other animation settings.
{ // Value starts at 0 with default settings 0: 0, // Value smoothly transitions midway to 250 0.5: { v:250, sm:0.2 } // Value ends at 500 with default settings 1: 500 }
Animation Action Control Point Map
Remarks
This structure defines each control point in an animation.
A numeric index defines each progress control point P of the animation curve.
P can be any fraction between
0
and1.0
. An animation will smoothly alter its property value between these progress points during its set AnimationSettings.Literal.duration.The value for each P index key defines a key frame value V of the property that is being animated. V can be a AnimationActionPoint object which gives you minute control over the curve of the animation at progress control point P. If V is a
number
it's interpreted as AnimationActionPoint.v with default values used all other animation settings.Note: If the animation's AnimationSettings.Literal.stopMethod is
onetotwo
then P may also range to2
. See AnimationSettings.STOP_METHODS.ONETOTWO.Example
See Action Value for more information.