This is used to populate the lastRenderableChangeTime
property of
Texture instances when their renderable state changes.
Set by stage via updateFrameTime
method.
Map of cache keys by texture
Map of textures by cache key
Renderer that this texture manager is associated with
This MUST be set before the texture manager is used. Otherwise errors will occur when using the texture manager.
Map of texture constructors by their type name
Private
initRemove a texture from the cache
Called by Texture Cleanup when a texture is freed.
Generated using TypeDoc
The current frame time in milliseconds