Constructors

Properties

declaredUniforms: string = ''
name: string = ''
passParameters: string = ''
priority = 1
ref: string
target: string
uniformInfo: Record<string, UniformInfo> = {}
methods?: Record<string, string>
onColorize?: string | ((value: Record<string, unknown>) => string)
onEffectMask?: string | ((value: Record<string, unknown>) => string)
onShaderMask?: string | ((value: Record<string, unknown>) => string)
uniforms: ShaderEffectUniforms = {}

Methods