Abstract
Protected
attributeProtected
attributeProtected
attributeProtected
boundProtected
buffersProtected
glwProtected
programProtected
rendererReadonly
supportsProtected
uniformProtected
uniformProtected
vaoUsed by WebGL2 Only
Static
Protected
Optional
shaderPrivate
bindProtected
bindGiven two sets of Shader props destined for this Shader, determine if they can be batched together to reduce the number of draw calls.
This is used by the WebGlCoreRenderer to determine if it can batch multiple consecutive draw calls into a single draw call.
By default, this returns false (meaning no batching is allowed), but can be overridden by child classes to provide more efficient batching.
Static
makeStatic
resolveGenerated using TypeDoc
Vertex Array Object