ProtectedattributeProtectedlifecycleProtectedprogramProtectedrendererProtecteduniformProtecteduseProtecteduseProtecteduseProtectedvaoActivate this program and bind a buffer collection without going through the shader manager's detach/attach cycle. Used exclusively by the stencil write pass so it does not disrupt the currently attached scene shader.
The caller is responsible for restoring shManager.attachedShader to null
after the pass so the next real draw triggers a full re-attach.
Vertex Array Object