Autosize properties
Readonlychildrenonly used when rtt = true
OptionalglobalReadonlyisOptionallocalOptionalpreloadReadonlypropsOptionalrenderOptionalrenderOptionalsceneOptionalsceneReadonlystageOptionalstrictOptionaltextureAdd a texture to the current RenderOp.
Assigned Texture Index of the texture in the render op
This function calculates the clipping rectangle for a node.
The function then checks if the node is rotated. If the node requires clipping and is not rotated, a new clipping rectangle is created based on the node's global transform and dimensions. If a parent clipping rectangle exists, it is intersected with the node's clipping rectangle (if it exists), or replaces the node's clipping rectangle.
Finally, the node's parentClippingRect and clippingRect properties are updated.
Checks if the node is renderable based on world alpha, dimensions and out of bounds status.
Destroy the node and cleanup all resources
Optionaldata: anyChecks if the node has dimensions (width/height)
Checks if the node is out of the viewport bounds.
Optionallistener: (target: any, data: any) => voidSets the renderable state and triggers changes if necessary.
The new renderable state
@todo: test for correct calculation flag
Updates the isRenderable property based on various conditions.
Changes the renderable state of the node.
A visual Node in the Renderer scene graph.
Remarks
A Node is a basic building block of the Renderer scene graph. It can be a container for other Nodes, or it can be a leaf Node that renders a solid color, gradient, image, or specific texture, using a specific shader.
For text rendering Nodes, see ITextNode.
INode vs CoreNode
CoreNode is the name of the class for a Renderer Node and is only directly used internally by the Renderer. INode describes the public API of a Renderer Node including the ability to be tied to a specific Shader.
Users of the Renderer API, should generally interact with INode objects instead of CoreNode objects.