autosize autosize : boolean
calcZIndex calcZIndex : number = 0
Readonly
children children : CoreNode [] = []
child Update Type child Update Type : UpdateType = UpdateType.None
clipping clipping : boolean
clipping Rect clipping Rect : RectWithValid = ...
color Bottom color Bottom : number
color Left color Left : number
color Right color Right : number
contain contain : "both" | "none" | "width"
data data : undefined | CustomDataMap
debug debug : Partial < TextRendererDebugProps >
font Family font Family : string
font Stretch font Stretch : | "normal" | "condensed" | "expanded" | "extra-condensed" | "extra-expanded" | "semi-condensed" | "semi-expanded" | "ultra-condensed" | "ultra-expanded"
font Style font Style : "normal" | "italic" | "oblique"
font Weight font Weight : | number | "bold" | "normal" | "lighter" | "bolder"
Optional
global Transform global Transform ?: Matrix3d
hasRTTupdates hasRTTupdates : boolean = false
image Type image Type : | null | "svg" | "regular" | "compressed"
is Renderable is Renderable : boolean = false
letter Spacing letter Spacing : number
line Height line Height : undefined | number
Optional
local Transform local Transform ?: Matrix3d
overflow Suffix overflow Suffix : string
parent Has Render Texture parent Has Render Texture : boolean = false
parent Render Texture parent Render Texture : null | CoreNode
Optional
preload Bound preload Bound ?: Bound
premultiplied Color Bl premultiplied Color Bl : number = 0
premultiplied Color Br premultiplied Color Br : number = 0
premultiplied Color Tl premultiplied Color Tl : number = 0
premultiplied Color Tr premultiplied Color Tr : number = 0
prevent Cleanup prevent Cleanup : boolean
Readonly
props props : CoreNodeProps
Optional
render Bound render Bound ?: Bound
Optional
render Coords render Coords ?: RenderCoords
rtt Parent rtt Parent : null | CoreNode = null
Optional
scale Rotate Transform scale Rotate Transform ?: Matrix3d
scrollable scrollable : boolean
src Height src Height : undefined | number
src Width src Width : undefined | number
srcX srcX : undefined | number
srcY srcY : undefined | number
Optional
strict Bound strict Bound ?: Bound
strict Bounds strict Bounds : boolean
text Align text Align : "center" | "left" | "right"
text Baseline text Baseline : TextBaseline
text Renderer text Renderer : TextRenderer < TextRendererState >
text Renderer Override text Renderer Override : null | ( keyof TextRendererMap)
texture Options texture Options : TextureOptions
tr State tr State : TextRendererState
update Type update Type : UpdateType = UpdateType.All
vertical Align vertical Align : TextVerticalAlign
world Alpha world Alpha : number = 1
z Index Locked z Index Locked : number
A visual Node in the Renderer scene graph that renders text.
Remarks
A Text Node is a special type of Node that renders text using a specific text renderer, such as Web/Canvas or Signed Distance Field (SDF) text.
For non-text rendering, see INode.
Users of the Renderer API, should generally interact with ITextNode objects instead of CoreTextNode objects.