autosize autosize : boolean
bounds Margin bounds Margin : null | number | [ number , number , number , number ]
calcZIndex calcZIndex : number = 0
Readonlychildren children : CoreNode [] = []
child Update Type child Update Type : UpdateType = UpdateType.None
clipping clipping : boolean
clipping Rect clipping Rect : RectWithValid = ...
color Bottom color Bottom : number
color Left color Left : number
color Right color Right : number
data data : undefined | CustomDataMap
destroyed destroyed : boolean = false
font Family font Family : string
font Style font Style : "normal" | "italic" | "oblique"
force Load force Load : boolean
Optionalglobal Transform global Transform ?: Matrix3d
hasRTTupdates hasRTTupdates : boolean = false
image Type image Type : | null | "svg" | "regular" | "compressed"
interactive interactive : undefined | boolean
is Renderable is Renderable : boolean = false
letter Spacing letter Spacing : number
line Height line Height : number
Optionallocal Transform local Transform ?: Matrix3d
max Height max Height : number
overflow Suffix overflow Suffix : string
parent Framebuffer Dimensions parent Has Render Texture parent Has Render Texture : boolean = false
parent Render Texture parent Render Texture : null | CoreNode
Optionalpreload Bound preload Bound ?: Bound
premultiplied Color Bl premultiplied Color Bl : number = 0
premultiplied Color Br premultiplied Color Br : number = 0
premultiplied Color Tl premultiplied Color Tl : number = 0
premultiplied Color Tr premultiplied Color Tr : number = 0
Readonlyprops props : CoreNodeProps
Optionalrender Bound render Bound ?: Bound
Optionalrender Coords render Coords ?: RenderCoords
render Info render Info : TextRenderInfo
rtt Parent rtt Parent : null | CoreNode = null
Optionalscene Global Transform scene Global Transform ?: Matrix3d
Optionalscene Render Coords scene Render Coords ?: RenderCoords
src Height src Height : undefined | number
src Width src Width : undefined | number
srcX srcX : undefined | number
srcY srcY : undefined | number
Optionalstrict Bound strict Bound ?: Bound
text Align text Align : "center" | "left" | "right"
text Baseline text Baseline : TextBaseline
Optionaltexture Coords texture Coords ?: Bound
texture Options texture Options : TextureOptions
update Shader Uniforms update Shader Uniforms : boolean = false
update Texture Coords update Texture Coords : boolean = false
update Type update Type : UpdateType = UpdateType.All
vertical Align vertical Align : TextVerticalAlign
word Break word Break : "normal" | "break-all" | "break-word"
world Alpha world Alpha : number = 1
z Index Locked z Index Locked : number
A visual Node in the Renderer scene graph that renders text.
Remarks
A Text Node is a special type of Node that renders text using a specific text renderer, such as Web/Canvas or Signed Distance Field (SDF) text.
For non-text rendering, see INode.
Users of the Renderer API, should generally interact with ITextNode objects instead of CoreTextNode objects.